[GDC 09] OnLive is a startup that aims to start “cloud gaming” – by that we mean have the server execute the game code, including the high-end graphics, then stream the (HD) video back to a much weaker gaming client. OnLive doesn’t really explain how they avoid usual pitfalls like internet choke points, but they claim to have a great compression mojo and some secret sauce to make it all work.

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